Runick Dispelling
Spell Quick

Runick Dispelling

  • Archetype:
  • Runick

  • View:
  • 6251




Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.




 
 
AI Power Analysis
StarterConfidence: Medium
53± 6/ 100
Power Score
Intrinsic 49
Deck 56

Runick Dispelling — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 49.2 · Deck: 55.5 · Meta: provisional
  • Primary role: Starter · Secondary: Negation/Interaction

Why it scores here

Runick Dispelling is a Quick-Play modal spell whose value is its Extra Deck Special Summon of a Runick monster into the Extra Monster Zone, which gives it a starter role; its disruption mode (discard and banish on the opponent's non-Draw-Phase searches) is conditional, once per turn and does not negate anything. It is near-universal in the sampled Runick decks (400 of 400) and present in every recorded board (22 of 22), but it is the starter in only 9.1% of those boards and never the material or payoff, so the high inclusion rate confirms a reliable role rather than raw power. Its body is a spell and cannot be material, and its archetype lock to Runick monsters costs it on deckbuilding, so those factors hold the score down.

Axis scores

Axis Score Evidence
Accessibility 60 Live as a Quick-Play in hand in 400/400 sampled decks, but it is not a search and only enables the summon when a Runick Extra Deck monster is available (verified deck count; as_starter 9.1% observed).
Combo & Conversion 55 Appears in 22/22 recorded boards with avg power index 73.6, yet only 2 of 22 as starter and 0 as payoff, so it delivers one extra Runick body rather than a full board by itself (observed; the one-body summon is verified from text).
Resource Economy 30 Its opponent-side banish and random discard give no card advantage to the user and no self-refuel, with netCardAdvantage of 5-6 on boards coming from other cards (inferred from text; observed in examples).
Effect & Interaction 35 The disruption mode triggers only on the opponent's searches outside the Draw Phase and does not negate, so the interaction is soft and situational (verified from text).
Material Utility 5 A spell card cannot be used as material, so the score is set only by the rare case of an effect that refers to it (verified from card type).
Resilience & Flexibility 45 Quick-Play lets it act on the opponent's turn and it has two modes, but it is limited to one activation per turn and no redundancy beyond up to 3 copies (verified from text; observed copy distribution).
Deck-Building Efficiency 55 It is a single-slot spell with no garnet, but it is locked to Runick, so it is clean only inside a Runick build (verified from text; copies avg 1.41 observed).

Calculation

Weight profile: 0.7 Starter + 0.3 Negation/Interaction. Intrinsic ≈ 49.2, Deck ≈ 55.5, Meta = provisional. Modifiers: Archetype lock to Runick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summons a Runick monster from the Extra Deck to the Extra Monster Zone with no Normal Summon cost
  • Near-universal in the sampled Runick decks (400 of 400) and in every recorded board (22 of 22)
  • Quick-Play spell that can be activated on the opponent's turn

Weaknesses

  • Starter in only 9.1% of recorded boards, so it is not the reliable engine piece
  • Disruption mode is conditional, once per turn, and does not negate
  • Locked to Runick monsters, which limits its use outside Runick builds

Counters / choke points

  • Negation of the spell on activation
  • Interaction that removes the Runick Extra Deck targets before the summon

Best use

Starter (Extra Deck summon) with a conditional disruption mode. Decks: Runick (Mysterune), Runick. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell that can Special Summon a Runick monster from the Extra Deck to the Extra Monster Zone; Disruption mode: on opponent's non-Draw-Phase search, discard 1 random card and banish top 2 cards of their Deck; Once per turn restriction, and the card is an archetype-locked Runick card; Legal in TCG, OCG and MasterDuel formats
  • Observed: Present in 400 of 400 sampled decks at 1.41 copies average; Present in 22 of 22 recorded boards, starter in 2 of 22 (9.1%), material and payoff in 0; Top partners Runick Freezing Curses (99.5%) and Runick Destruction (99.2%) co-occur in nearly every deck
  • Inferred: The Extra Deck summon is the main route to value; the disruption mode is a secondary, opponent-side effect; The high inclusion rate reflects a staple role inside Runick, not intrinsic power outside it
  • Data gaps: No banlist token; assumed 3 copies (unlimited) usage_statistics covers only 3 archetypes, not the full 75 archetypes in decks_evidence No rulings data for the once-per-turn interaction with the disruption mode top_card_context shows no ranking, so popularity is not used as evidence











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