Spell
QuickRunick Dispelling
Archetype:
Runick
View:
6251
Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.
Runick Dispelling — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 49.2 · Deck: 55.5 · Meta: provisional
- Primary role: Starter · Secondary: Negation/Interaction
Why it scores here
Runick Dispelling is a Quick-Play modal spell whose value is its Extra Deck Special Summon of a Runick monster into the Extra Monster Zone, which gives it a starter role; its disruption mode (discard and banish on the opponent's non-Draw-Phase searches) is conditional, once per turn and does not negate anything. It is near-universal in the sampled Runick decks (400 of 400) and present in every recorded board (22 of 22), but it is the starter in only 9.1% of those boards and never the material or payoff, so the high inclusion rate confirms a reliable role rather than raw power. Its body is a spell and cannot be material, and its archetype lock to Runick monsters costs it on deckbuilding, so those factors hold the score down.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live as a Quick-Play in hand in 400/400 sampled decks, but it is not a search and only enables the summon when a Runick Extra Deck monster is available (verified deck count; as_starter 9.1% observed). |
| Combo & Conversion | 55 | Appears in 22/22 recorded boards with avg power index 73.6, yet only 2 of 22 as starter and 0 as payoff, so it delivers one extra Runick body rather than a full board by itself (observed; the one-body summon is verified from text). |
| Resource Economy | 30 | Its opponent-side banish and random discard give no card advantage to the user and no self-refuel, with netCardAdvantage of 5-6 on boards coming from other cards (inferred from text; observed in examples). |
| Effect & Interaction | 35 | The disruption mode triggers only on the opponent's searches outside the Draw Phase and does not negate, so the interaction is soft and situational (verified from text). |
| Material Utility | 5 | A spell card cannot be used as material, so the score is set only by the rare case of an effect that refers to it (verified from card type). |
| Resilience & Flexibility | 45 | Quick-Play lets it act on the opponent's turn and it has two modes, but it is limited to one activation per turn and no redundancy beyond up to 3 copies (verified from text; observed copy distribution). |
| Deck-Building Efficiency | 55 | It is a single-slot spell with no garnet, but it is locked to Runick, so it is clean only inside a Runick build (verified from text; copies avg 1.41 observed). |
Calculation
Weight profile: 0.7 Starter + 0.3 Negation/Interaction. Intrinsic ≈ 49.2, Deck ≈ 55.5, Meta = provisional. Modifiers: Archetype lock to Runick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summons a Runick monster from the Extra Deck to the Extra Monster Zone with no Normal Summon cost
- Near-universal in the sampled Runick decks (400 of 400) and in every recorded board (22 of 22)
- Quick-Play spell that can be activated on the opponent's turn
Weaknesses
- Starter in only 9.1% of recorded boards, so it is not the reliable engine piece
- Disruption mode is conditional, once per turn, and does not negate
- Locked to Runick monsters, which limits its use outside Runick builds
Counters / choke points
- Negation of the spell on activation
- Interaction that removes the Runick Extra Deck targets before the summon
Best use
Starter (Extra Deck summon) with a conditional disruption mode. Decks: Runick (Mysterune), Runick. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell that can Special Summon a Runick monster from the Extra Deck to the Extra Monster Zone; Disruption mode: on opponent's non-Draw-Phase search, discard 1 random card and banish top 2 cards of their Deck; Once per turn restriction, and the card is an archetype-locked Runick card; Legal in TCG, OCG and MasterDuel formats
- Observed: Present in 400 of 400 sampled decks at 1.41 copies average; Present in 22 of 22 recorded boards, starter in 2 of 22 (9.1%), material and payoff in 0; Top partners Runick Freezing Curses (99.5%) and Runick Destruction (99.2%) co-occur in nearly every deck
- Inferred: The Extra Deck summon is the main route to value; the disruption mode is a secondary, opponent-side effect; The high inclusion rate reflects a staple role inside Runick, not intrinsic power outside it
- Data gaps: No banlist token; assumed 3 copies (unlimited) usage_statistics covers only 3 archetypes, not the full 75 archetypes in decks_evidence No rulings data for the once-per-turn interaction with the disruption mode top_card_context shows no ranking, so popularity is not used as evidence






